Glu3d For 3ds Max 2012

21.11.2018

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Fluid simulation with glu3D, in a video recorded. Developer 3DAliens’ latest update enables the 3ds Max plug-in to take advantage of CUDA GPUs for calculations. 3DAliens has released a GPU-accelerated version of glu3D, its fluid simulation plugin for 3ds Max. There’s no information on the developer’s website as to what kind of speed boost can be expected – and being CUDA-based, you’ll only see the benefits if you’re using a Nvidia GPU – but a new demo is available, so you can experiment for yourself. The plugin has also been updated to run under 3ds Max 2012. As far as we can see, there has been no update to the Maya and Softimage versions of the plugin. Glu3D GPU for 3ds Max costs €595 (around $760).

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit. Glu3D is a complete system that makes easy making liquids in Autodesk s 3dsMax, Maya and XSI. Glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface. Jul 20, 2012 - glu3D GPU is the NVIDIA CUDA GPU accelerated version of the well know glu3D fluid dynamics plugin for 3dsMax. It speeds up intensive.

The non-GPU version costs €395 (around $500). (Includes download link for demo version.).

3Daliens Glu3D GPU 1.54 3DsMAX – XFORCE glu3D GPU is the NVIDIA CUDA GPU accelerated version of the well know glu3D fluid dynamics plugin for 3dsMax. It speeds up intensive computations that glu3D performs to calculate particle fluid dynamics. With this glu3D edition it is possible to simulate faster and with more particles than before; it is possible to simulate your scene more times; it is almost interactive. Animated fluid scenes with more quality and level of detail. This 3dsMax plug-in system works under all 3dsMax from version 9 to 2012 in both system architectures: x64 and x86.

Autodesk

Home Site Link:– Mirror:- _gpu 1.54_3DsMAX 9-2012-XFORCE_CGP.rar.html Mirror:- Soon.! Posts navigation. Those first file “servers” are plain awfull.

Thanx for the plug nevertheless! I completelly forgot about their fluid dynamic because it has no multithreading, and engine is nonrealistic (fluid particles all look like jellatinous little sticks) and unoptimised (hours and hours of calculation for few thousand particles for pretty lousy job full of shattering, tearing and wobbling compared to realflow). Maybe now it can be interesting to see how it copes, if it is few magnitudes faster on gpu? Aside that, I think that Chaostools Phounix FD is way more advanced for full fledged max plugin?

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